Stats
Attack (ATK): Each point increases physical attack power by 1.
Endurance (END): Each point reduces physical damage by 1 point and increases HP by 5.
Agility (AGI):Determines turn order. Every 2 points of difference raises/lowers accuracy and evasion by 5% (accuracy cannot go below 5% and evasion cannot go above 95%).
IQ: Each point increases magic attack and healing power by 1. Increases SP by 5. Increases skill points per level by 0.25.
Memetics (MEM): Every 5 points grants a bonus meme slot. Each point reduces magic damage by 1 point.
Wit:Every 2 points of difference raises/lowers status infliction rate by 5%. Every 3 points decreases shop prices by 5%.Every 4 points of difference raises/lowers critical rate by 5% (cannot go below 5%).
Classes
Berserker
ATK END AGI IQ MEM WIT
7 6 5 2 3 4
Type: DPS
HP/MP Growth: 8/2
Skills: Physical +2
Hard Hitter Boost damage of physical memes by 25%.
Fury (LVL 25) Boost damage by 20% when HP is at 25% or lower.
Dark Knight
ATK END AGI IQ MEM WIT
6 6 3 5 3 4
Type: Tank
HP/MP Growth: 7/3
Skills: Physical +1, Debuff +1
Taunting Attack Increase the aggro gained from dealing damage by 50%.
Payback (LVL 25) When an adjacent ally is attacked make 200% power physical attack against the enemy.
Gadgeteer
ATK END AGI IQ MEM WIT
3 3 3 5 7 6
Type: Support
HP/MP Growth: 6/4
Skills: Buff +1, Debuff +1
Enhancement Duration of buffs are extended by 1 turn.
Innovator (LVL 25) The effects of the equipped item are boosted 50%.
Martial Artist
ATK END AGI IQ MEM WIT
5 3 7 3 6 3
Type: DPS
HP/MP Growth: 6/4
Skills: Physical +1, Buff +1
Martial Training Use AGI in place of ATK for physical attacks if higher.
Ki Barrier (LVL 25) Damage of magic attacks reduced by 10%.
Ninja
ATK END AGI IQ MEM WIT
6 3 7 5 3 3
Type: DPS
HP/MP Growth: 6/4
Skills: Two skills of choice from Fire, Water, Electric, and Nature.
Hide In Shadows Boost evasion by 25%.
Stealthy Attacker (LVL 25) Reduce aggro from dealing damage by 50%.
Paladin
ATK END AGI IQ MEM WIT
5 6 3 5 4 4
Type: Tank
HP/MP Growth: 7/3
Skills: Physical +1, Heal +1
Protector Take damage for allies with 25% or less health and reduce the damage taken by 15%.
Deflection (LVL 25) 50% chance to reduce damage taken by 10%.
Priest
ATK END AGI IQ MEM WIT
3 3 3 6 7 5
Type: Support
HP/MP Growth: 6/4
Skills: Light +1, Heal +1
Blessed Healer Boosts HP healed from memes by 20%.
Silent Prayer (LVL 25) Reduce aggro from healing by 25%.
Rouge
ATK END AGI IQ MEM WIT
7 3 5 3 3 6
Type: DPS
HP/MP Growth: 7/3
Skills: Physical +1, Debuff +1
Dexterous Hands Boost critical rate by 50%. Chance of stealing a drop from the enemy on a basic attack.
Find Weakness (LVL 25) After each successful attack add 5% to critical rate (max 100%). Resets upon landing a critical hit.
Skald
ATK END AGI IQ MEM WIT
5 2 3 4 6 7
Type: Support
HP/MP Growth: 6/4
Skills: Buff +1, Debuff +1
Encouragement 25% power heal to allies upon casting a meme.
Musical Healing (LVL 25) Restore 5% HP when a buff is applied.
Warlock
ATK END AGI IQ MEM WIT
4 2 3 7 5 6
Type: DPS
HP/MP Growth: 6/4
Skills: Dark +1, Debuff +1
Chaos Magic Each debuff on an enemy boosts damage dealt by 25% (max 150%).
Cursed Chant (LVL 25) Duration of debuffs are extended by 1 turn.
Warrior
ATK END AGI IQ MEM WIT
6 7 5 2 4 3
Type: Tank
HP/MP Growth: 7/3
Skills: Physical +1, Buff +1
Powerful Presence Increase aggro by 0.5 every turn.
Sturdy Wall (LVL 25) When an adjacent ally is attacked reduce damage they take by 20%.
Wizard
ATK END AGI IQ MEM WIT
2 2 3 8 7 4
Type: DPS
HP/MP Growth: 5/5
Skills: Two skills of choice from Fire, Water, Electric, and Nature.
Magical Talent Boost damage of magic memes by 25%.
Piercing Spells (LVL 25) When landing a hit deal damage as if enemies magic defense was 50% lower.
That's pretty well thought out. We may have to work on improvements to my RPG system.